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		<title>ADOBE MERCURY ENGINE</title>
		<link>http://dirtyframe.com/home/?p=651</link>
		<comments>http://dirtyframe.com/home/?p=651#comments</comments>
		<pubDate>Sun, 24 Jan 2010 17:41:22 +0000</pubDate>
		<dc:creator>dirtyframe</dc:creator>
				<category><![CDATA[ARTICLES]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[adobe mercury]]></category>
		<category><![CDATA[cs5]]></category>
		<category><![CDATA[premiere pro]]></category>
		<category><![CDATA[premiere pro cs5]]></category>
		<category><![CDATA[premiere pro cs5 64bit]]></category>

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		<description><![CDATA[I have been a long time Premiere advocate.  The new Premiere Pro CS5 64bit, looks like it will the game changer for non-linear editing programs.  Check out DavTechtable&#8217;s sneak peak into the new Adobe Mercury Engine which Premiere Pro CS5 will run on.


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		<title>VIDEO GAME MODDING WITH VALVE</title>
		<link>http://dirtyframe.com/home/?p=647</link>
		<comments>http://dirtyframe.com/home/?p=647#comments</comments>
		<pubDate>Mon, 11 Jan 2010 02:23:48 +0000</pubDate>
		<dc:creator>dirtyframe</dc:creator>
				<category><![CDATA[GAME DESIGN]]></category>

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		<description><![CDATA[Valve decided that today, to celebrate the holidays, they will releasing the Left 4 Dead 2 SDK tools.  PLAYERS: If you are not looking to design but play custom campaigns all you need to do is install the add-on support package. Just go into steam and open up the Tools tab.  Look for the [...]]]></description>
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		<title>PICK UP YOUR SYLLABUS &#8211; WINTER 2010</title>
		<link>http://dirtyframe.com/home/?p=642</link>
		<comments>http://dirtyframe.com/home/?p=642#comments</comments>
		<pubDate>Mon, 11 Jan 2010 02:08:06 +0000</pubDate>
		<dc:creator>dirtyframe</dc:creator>
				<category><![CDATA[STUDENTS]]></category>

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		<description><![CDATA[Hope you had a great Christmas &#38; Happy New Year.  Just think, by the time this class is finished we will be baking in the hot sun!

Don&#8217;t forget to log into the homepage.  Thanks!  Welcome Back!
SYLLABUS DOWNLOAD:
MA310 SYLLABUS
MA 410 SYLLABUS

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		<title>MAKE YOUR OWN GAMES NOW!</title>
		<link>http://dirtyframe.com/home/?p=634</link>
		<comments>http://dirtyframe.com/home/?p=634#comments</comments>
		<pubDate>Tue, 05 Jan 2010 02:34:12 +0000</pubDate>
		<dc:creator>dirtyframe</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Untiy 3D]]></category>

		<guid isPermaLink="false">http://dirtyframe.com/home/?p=634</guid>
		<description><![CDATA[For my gamer students out there!  Unity is an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations or real-time 3D animations. Unity is similar to Director, Blender game engine, Virtools or Torque Game Builder in the sense that an integrated graphical environment is the primary method of [...]]]></description>
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		<title>ADOBE&#8217;S MAJOR LEAP FORWARD</title>
		<link>http://dirtyframe.com/home/?p=628</link>
		<comments>http://dirtyframe.com/home/?p=628#comments</comments>
		<pubDate>Tue, 05 Jan 2010 02:22:32 +0000</pubDate>
		<dc:creator>dirtyframe</dc:creator>
				<category><![CDATA[ARTICLES]]></category>

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		<description><![CDATA[A discussion with Dave Helmly:  Today we took a major leap forward in our future development of Premiere Pro and AfterEffects. We announced that we would no longer support 32 bit OSes in future releases of Premiere Pro and After Effects. As many of you know, we are not new to the 64 bit arena, [...]]]></description>
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		<title>The Innovative New 3D Tech Behind James Cameron&#8217;s Avatar</title>
		<link>http://dirtyframe.com/home/?p=618</link>
		<comments>http://dirtyframe.com/home/?p=618#comments</comments>
		<pubDate>Mon, 14 Dec 2009 02:04:57 +0000</pubDate>
		<dc:creator>dirtyframe</dc:creator>
				<category><![CDATA[Movie Featurettes]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[james cameron]]></category>
		<category><![CDATA[new 3d camera]]></category>

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		<description><![CDATA[ 

 Director James Cameron is known for innovations in movie technology. How does he make the blue aliens in Avatar look real on the big screen? Part action–adventure, part interstellar love story, the project was so ambitious that it took 10 more years before Cameron felt cinema technology had advanced to the point where [...]]]></description>
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		<title>PAUL THOMAS ANDERSON &amp; HOFFMAN TOGETHER AGAIN</title>
		<link>http://dirtyframe.com/home/?p=611</link>
		<comments>http://dirtyframe.com/home/?p=611#comments</comments>
		<pubDate>Sun, 13 Dec 2009 20:22:48 +0000</pubDate>
		<dc:creator>dirtyframe</dc:creator>
				<category><![CDATA[ARTICLES]]></category>
		<category><![CDATA[p.t. anderson new film]]></category>
		<category><![CDATA[paul thomas anderson]]></category>
		<category><![CDATA[the master]]></category>

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		<description><![CDATA[It took five years between Punch Drunk Love and There Will Be Blood, but we won’t have to wait until 2012 to see Paul Thomas Anderson next film. That’s right, the filmmaker has decided on his next project, set it up at Universal, and cast Philip Seymour Hoffman, who has played supporting characters in most [...]]]></description>
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		<title>VALVE TALKS ABOUT &#8220;AI DIRECTOR&#8221;</title>
		<link>http://dirtyframe.com/home/?p=601</link>
		<comments>http://dirtyframe.com/home/?p=601#comments</comments>
		<pubDate>Sun, 13 Dec 2009 14:14:19 +0000</pubDate>
		<dc:creator>dirtyframe</dc:creator>
				<category><![CDATA[ARTICLES]]></category>
		<category><![CDATA[Game Featurettes]]></category>

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		<description><![CDATA[The artificial intelligence of Left 4 Dead features a dynamic system for game dramatics, pacing and difficulty called the &#8220;Director&#8221;. Instead of fixed spawn points for enemies, the Director places enemies and items in varying positions and quantities based upon each player&#8217;s current situation, status, skill and location, creating a new experience for each playthrough.&#160; [...]]]></description>
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		<title>MAKING OF AVATAR</title>
		<link>http://dirtyframe.com/home/?p=574</link>
		<comments>http://dirtyframe.com/home/?p=574#comments</comments>
		<pubDate>Wed, 09 Dec 2009 21:43:44 +0000</pubDate>
		<dc:creator>dirtyframe</dc:creator>
				<category><![CDATA[ARTICLES]]></category>
		<category><![CDATA[Movie Featurettes]]></category>

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		<description><![CDATA[Fox Movie Channel has released their Making a Scene segment on James Cameron’s Avatar on Hulu. The ten minute segment takes a look at a scene in the film when Jake Sully and Neytiri fly together on Banshees for the first time.  The segment gives us a glimpse at the work that went on behind the [...]]]></description>
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		<item>
		<title>WHAT&#8217;S IN THE BOX?</title>
		<link>http://dirtyframe.com/home/?p=567</link>
		<comments>http://dirtyframe.com/home/?p=567#comments</comments>
		<pubDate>Tue, 01 Dec 2009 14:52:32 +0000</pubDate>
		<dc:creator>dirtyframe</dc:creator>
				<category><![CDATA[ARTICLES]]></category>
		<category><![CDATA[Films]]></category>
		<category><![CDATA[Movie Featurettes]]></category>
		<category><![CDATA[dirtyframe.com]]></category>
		<category><![CDATA[what's in the box short film]]></category>

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		<description><![CDATA[This short film was shown to be by one of my animation students, and I have to say, I was extremely impressed.  A fantastic use of After Effects and simple 3D.  What is even more impressive was the cost to make this short film: 150 Euros.  The short film, labeled as a ‘test film’, has [...]]]></description>
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